![]() 3 was no easy feat but Nintendo pulled it off with great success. Following up on the brilliance of Super Mario Bros. Super Mario World managed to push the boundaries and exceeded the expectations of gamers back in 1992. What makes the Super Mario series so great is Nintendo’s insistence in finding new ways to expand upon its basic concepts in unexpected ways. It also helped the Super NES sell millions of units while teens were desperately trying to decide between purchasing either the Super NES or the Sega Genesis. It gave them the confidence to continuously experiment, even if it was at the expense of their now iconic mascot. ![]() And for this reason alone, Super Mario World is one of the most important games Nintendo has ever released. It proved that Nintendo could deviate away from a traditional formula and still have a massive hit on their hands. Super Mario World helped define the 16-bit era, transforming the classic Mario formula into something bigger, faster, brighter, and some would say, better. There are about eight Mario adventures that could easily be listed within the lexicon of the greatest games ever made, and Super Mario World, released for the Super Nintendo Entertainment System sits on that list. Runners-Up: Mega Man 3, Metal Gear 2: Solid Snake, Ninja Gaiden II: The Dark Sword of Chaos, The Secret of Monkey Island, Startropics It is hands down the best in the Super Mario series- a masterpiece, full of innovation, surprises and a game that will forever stand the test of time. In my opinion, it is a near-perfect video game crammed with so much to see and so much to do. The familiar Mario sound effects are present and accounted for, along with a batch of new musical compositions concocted by Koji Kondo and dozens of new enemies like Boom Booms, Boos and Chain Chomps make their very first appearance in the Nintendo universe. Jugern’s Cloud allows you to skip a level and Kuribo’s Shoe, easily one of the most beloved power-ups in Mario history, can be found in only one level! In addition, is the music box which puts enemies on the map to sleep and the anchor used to stop the Koopaling’s airship from flying around the map so that you don’t have to chase it. Also new to the series were mini-games, an overhead map screen to track progress and collectible warp whistles that teleport you to later worlds in the game. 3, Mario could now slide down hills, knocking down enemies who get in his way, and the powerups from the original game also make an appearance. Meanwhile, the frog suit allows you to swim very quickly underwater and jump higher while on land, and the hammer suit turns Mario into Hammer Mario, letting him throw powerful hammers and block fireballs by crouching. It introduced new power-ups and various suits Mario can use inside the levels, including the super leaf which turns Mario into Raccoon Mario, letting him fly, glide, and tail whip – and the fan-favorite, the Tanooki suit, which gives Mario the same abilities as the super leaf, but also lets him briefly turn into a statue protecting him from danger. It introduced so many new ideas and for its time, the game was beyond anything you could ever dream of with eight worlds and seventy-plus ingenious levels of side-scrolling awesomeness. Super Mario Bros 3 is often considered to be the best video game of the 8-bit generation and with reason. Some of our picks may be divisive, and others may be safe as houses, but the democratic process won out, and these are our picks for Goomba Stomp’s favorite games of the last quarter-century. Now, with the votes tallied and the list prepared, we offer it to you. We then asked our writers to choose the best game of each of the last 3 decades years. It was hard going, but we managed to narrow it down to a mere 6 from every single year. Our criteria included new ground broken, lasting impact, fun factor, general quality, influence, popularity and a whole host of other criteria. Our editors selected 6 games from each year that we thought best encapsulated it. With this spirit in mind, we’ve decided to go back over the last 30 years with the gift of hindsight. For every change in technology, growth in ambition, and exciting new idea, there have been men and women who took games to the next level and created some of the greatest games we’ve ever played in the process. One thing has been consistent for the last three decades though, and that has been the games. From pixels to polygons, from barely workable 3D to incredibly complex gaming worlds, and from 16-bit soundtracks to fully orchestrated scores. ![]() Gaming has changed a lot in the last 30 years.
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